Split push dueling and lane pressure.
Improved attacks and sustained damage
Attacking and moving builds energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
Durability and crowd control
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health.
+9% Attack Speed
+5 AD or 9 AP
+6 Armor or 8 MR (match-up)
Fleet Footwork is especially useful for sustaining your weak early game and helping you scale into your full potential.
Triumph is the best rune choice in this group. The healing on a kill lets you pop [R] when low and come out the other side healthy enough to keep fighting.
More Attack Speed simple means more autos while [E] is up. Solid choice in all situations.
If you're playing into a number of champions will reliable hard CC, Tenacity might be a better option. here.
End your enemies life as quickly as possible, especially squishies.
If playing into a number of big tanks, Cut Down is likely a better option here.
Bone Plating is great for mitigating heavy early lane harass and poke until you're able to transform into your ranged form.
Revitalize further empowers your weak early lane by helping you sustain even more by improving your Fleet footwork and [W] heals.