Maximum damage, assassination, and one-shot threat.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
+18 Ability Power or +11 Attack Damage, Adaptive
Your first ability hit every 20s burns champions.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Electrocute allows you to massively burst the enemy champion with an [E]->[Q]->Auto to deal insane damage easy kill threat.
Zoe is able to reliably proc Sudden Impact with every cast of her R], being able to keep the Magic Penetration buff up at all time in the mid to late game for even more burst damage.
This setup is all about maximizing damage and snowball potential and Eyeball Collection is all about, granting you massive AP for kills and running away with the game.
Ravenous Hunter allows you to heal off any incoming damage in teamfights with your own returning massive damage.
If you're looking to roam a lot and snowball off of other lanes, Relentless Hunter is a solid alternative.
Scorch further builds on your damage early game and lets you get out ahead for burst and snowballing.
Transcendence allows you to hit 40% CDR with just Morello's and Lich Bane, making your mid game damage and utility threat incredibly powerful.