Kill and carry potential with high safety and utility.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Unique takedowns grant permanent cooldown on your Ultimate.
Empowered abilities and resource manipulation
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Your first ability hit every 20s burns champions.
+5 AD or 9 AP
Ahri is able to quickly and easily activate Electrocute with her skillset for an extra bit of damage and kill potential.
Once 6, Ahri's [R] paired with Sudden Impact offers incredible kill potential against any lane opponent.
Eyeball Collection pairs nicely with Electrocute and Sudden Impact to further push Ahri into a carry role.
Ahri is an incredibly difficult menace to deal with when her [R] is available. The dashes grant you a ton of lane safety as well as potential kill/pick pressure.
The bonus CDR from Transcendence grans a good bit of mid-game utility with an extra teamfight [E] charm as well as extra damage output.
Scorch's early game poke and harassment damage is easily to proc on Ahri thanks to your long range. A number of successful procs in lane pre-6 can set you up for the hit once you skill your [R].