Kill and carry potential with high safety and utility.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
+18 Ability Power or +11 Attack Damage, Adaptive
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Ahri is able to quickly and easily activate Electrocute with her skillset for an extra bit of damage and kill potential.
Once 6, Ahri's [R] paired with Sudden Impact offers incredible kill potential against any lane opponent.
Eyeball Collection pairs nicely with Electrocute and Sudden Impact to further push Ahri into a carry role.
The Spell Vamp from Ravenous Hunter gives Ahri the healing necessary in fights for multiple spell rotations.
Keeping your [R] on a low cooldown makes you incredibly difficult to pin down to kill, and near impossible to gank thanks to your high mobility.
The bonus Movement Speed from Celerity synergizes well with the burst of speed from [Q] and helps you to reposition for the return damage.