Efficient item scaling and spell vamp healing.
Creative tools and rule bending
Your first attack after using an ability on champions grants gold and sometimes consumables.
Gain a free stopwatch. Stopwatch has a one time use Stasis active.
Start the game with 6 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+20% Potion and Elixir Duration
+27 Ability Power or +16 Attack Damage, Adaptive
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
Klepto on Ekko is relatively easy to proc thanks to the oh-hit nature of his [E]. The extra bit of gold allows you to accelerate your item power-spikes for a strong mid-game.
Zhonya's is a core item on Ekko as it allows you to throw down [W] on yourself and hit the stasis to extra safety.
Perfect Timing lets you hit that Zhonya's item power-spike that much quicker than otherwise possible.
Minion Dematerializer on Ekko help you wave-clear in the mid game so you're able to keep lane priority and match roam/fights in the jungle.
Dematerializer also when you pick up those pesky Cannon Minions that you may otherwise miss.
More CDR means more spell casts, healing, and Ekko makes great use of the item CDR thanks to your build of Gunblade, Zhonya's, and Protobelt.
Ekko is a fantastic user of Sudden Impact for the bonus Magic Penetration after hitting an enemy with [E]. The extra bit of damage can be the difference between a kill and the enemy surviving.
Ravenous Hunter empowers your ability to trade and sustain in lane thanks to the massive healing from your [Q] and passive.
A few stacks of Ravenous Hunter paired with Gunblade is a substantial amount of healing.