Stacking CDR and lane harassment.
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Your first ability hit every 20s burns champions.
+20 Ability Power or +12 Attack Damage, Adaptive
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Gain a free stopwatch. Stopwatch has a one time use Stasis active.
As an artillery mage, Ziggs is able to repeatedly proc Comet from safety. His low cooldown on [Q] also allows him to refresh the Comet cooldown quickly.
Using [E] to proc Comet will result in a must higher hit percentage.
Ziggs is a champion who can apply a lot of lane pressure with [Q] harass and Scorch procs. Manaflow Band gives you the mana sustain to keep up the pressure.
With Transcendence you're able to hit 40% CDR with just Morello's and Lich Bane. With such a low CD on [Q] you can shred towers with your passive, Lich Bane, and [W].
Between frequent comet procs and Scorch, Ziggs can can rain down lane pressure from afar with accurate [Q]s.
If you think you're going to lose early, wave clear and stall for a late game with Gathering Storm.
More CDR means more harass and more passive procs on towers for that juicy [W] tower execution.
Perfect Timing allows you to make the potential outplay when being dove by the enemy jungler. It also allows you a much cheaper power-spike when completing Zhonya's.