Agreeive 1-shot jungle ganks.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Deals bonus true damage to enemies with impaired movement or actions.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
Empowered abilities and resource manipulation
While above 70% health, gain up to +40 Ability Power or +28 Attack Damage (based on level), Adaptive.
Gain MS and AP or AD, Adaptive when in the river.
+5 AD or 9 AP
Electrocute on Taliyah grants you the ability to reliably gank for massive damage post level 3.
The bonus true damage from Cheap shot after landing an [E] or [W] empowers your ability to 1shot and snowball the game early.
Eyeball Collection's snowball nature further empowers your ability to accelerate successful early ganks.
Ravenous Hunter's spellvamp is great for a bit of jungle clear sustain as well as teamfight sustain.
The additional AP from Absolute Focus massively empowers your jungle clear as well as granting you even more gank pressure.
Waterwalking is fantastic on any jungle as it provides you a ton of natural objective power,