Sustained fighting power and ramping damage.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+65 health and +9% attack speed
Restore health over time based on your missing health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
The bonus exposure damage from Press the Attack further empowers your auto attacks and lets you deal immense ramping damage in extended duels.
Triumph is an all-around solid rune choice. In 2v2s and 2v1s, the extra healing can be enough to grant you the ability to sustain and move on to the next target.
The majority of Irelia's damage comes in the form of her Auto Attacks thanks to her [W]. Alacrity grants you the opportunity for an additional 1-2 autos when the enemy is stunned with [E]
Coup De Grace allows Irelia to continue chipping away at her target until their life bar is fully depleted.
If you're planning to duel to the death a lot, Last Stand can be a vital option to hold your ground.
Second Wind is a fantastic mid-fight sustain rune when taking small-medium trades in lane. It allows you to stay healthy as you beat on your target.
Bone Plating is excellent for early game duels and trades to snowball a lead.