Aggressive early game ganks, skirmishes, and burst damage.
Durability and crowd control
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage around you.
Charge up a powerful attack against a tower while near it.
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health.
Improved attacks and sustained damage
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+9% Attack Speed
Aftershock on Jungle Volibear embowers your ability to charge headfirst into a fight and frontline extremely well thanks to the bonus resists after you flip someone with [Q].
The extra bit of damage from Aftershocks explosion can also assist in getting the kill if you can stay in range.
Demolish allows you to snowball early successful ganks into massive tower damage and a potential early tower first blood.
Conditioning's extra bit of resists will make a resilient and reliable frontline tank in mid game fights and skirmishes.
Revitalize synergizes well with Volibear's passive allows you to sustain and tank a lot of damage in close fights.
Volibear heavily relies on auto attacks for jungle clear speed and gank damage to build [W] stacks and Alacrity massively improves that.
Coup De Grace's exeuction damage amp synergizes incredibly well with the high base damage and execution of Volibear's [W] bite.