Massive damage output and unstoppable 1v1 potential.
Improved attacks and sustained damage
After a few seconds in combat, your first attack against a champion grants bonus AD and convert some of your damage to True Damage.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Tenacity.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+65 health and +9% attack speed
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Restore health over time based on your missing health.
Conqueror on Darius is incredibly strong in early 1v1 scenarios where you're able to build up a lot of passive stacks on the enemy, turning your bleed into a partial True Damage bleed.
Triumph's health burst nature synergizes incredibly well with Darius' reset on [R], keeping you alive to build stacks and dunk on another champion.
Darius' biggest weakness is his lack of mobility, making him incredibly easy to be kited. The extra bit of Tenacity allows you to chase down and stick to your enemy for the kill.
Coup De Grace's execution damage amp nature pairs perfectly with Darius' execution damage play style.
Bone Plating gives excellent damage mitigation, especially early game where you can look to all-in and punish your laner in a 1v1.
Second Wind's mid-fight heal/sustain is perfect for buying you time to build passive stacks and ramp as much damage as you can.
Patch 8.10 saw a buff to Phase Rush and jungle duels for scuttle making Xin a powerhouse.