Early lane dominance with ability harass.
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
While above 70% health, gain up to +40 Ability Power or +28 Attack Damage (based on level), Adaptive.
Your first ability hit every 20s burns champions.
Creative tools and rule bending
Gain a free stopwatch. Stopwatch has a one time use Stasis active.
+5% CDR +5% Max CDR +5% Summoner Spell CDR +5% Item CDR
Offense
+5 AD or 9 AP
Flex
Defense
+6 Armor
Comet's empowered poke damage is excellent in the early lane where you're able to land [E] and [Q] damage consistently.
Manaflow band massively helps your early to mid game mana sustain to keep your poke and harass damage relevant.
Aboslute Focus's bonus AP is especially strong in lane when you're able to stay back and harass with abilities.
Scorch's early game damage sets you up for lane dominance and the opportunity for early kills.
Perfect Timing allows you to quickly and easily build Zhonya's for that teamfight winning [R] engage.
Cosmic Insight's general utility is great for offensive damage as well as keeping your Flash on a lower cooldown for a winning [R].