Good mix of offensive and defensive power.
Improved attacks and sustained damage
After a few seconds in combat, your first attack against a champion grants bonus AD and convert some of your damage to True Damage.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Tenacity.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+65 health and +9% attack speed
Restore health over time based on your missing health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Renekton's abilities have considerable Attack Damage ratios so the extra bit of AD from Conq goes a long way in providing you extra damage for lane domination.
Triumph's mid-fight healing allows you to front-line and dive your enemy lane to snowball a lead with your early game strength.
Tenacity allows you to stick to your target for repeated follow-up damage to guarantee a kill.
Coup De Graces empowers Renekton's ability to slice up squishy champions as quickly as possible.
Second Wind's reliable heath sustain allows you to sustain early trades and out-heal your opponent.
Bone Plating's early game damage mitigation makes your laning phase incredibly strong and difficult to trade against thanks to your passive sustain and burst damage.