Good mix of offensive and defensive power.
Improved attacks and sustained damage
After a few seconds in combat, your first attack against a champion grants bonus AD and convert some of your damage to True Damage.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Tenacity.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+65 health and +9% attack speed
Restore health over time based on your missing health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Renekton's abilities have considerable Attack Damage ratios so the extra bit of AD from Conq goes a long way in providing you extra damage for lane domination.
Triumph's mid-fight healing allows you to front-line and dive your enemy lane to snowball a lead with your early game strength.
Tenacity allows you to stick to your target for repeated follow-up damage to guarantee a kill.
Coup De Graces empowers Renekton's ability to slice up squishy champions as quickly as possible.
Second Wind's reliable heath sustain allows you to sustain early trades and out-heal your opponent.
Bone Plating's early game damage mitigation makes your laning phase incredibly strong and difficult to trade against thanks to your passive sustain and burst damage.
Patch 8.10 saw a buff to Phase Rush and jungle duels for scuttle making Xin a powerhouse.