Good mix of offensive and defensive power.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Lifesteal.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+65 health and +9% attack speed
Restore health over time based on your missing health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Renekton's [W] allows him to quickly proc the bonus damage of Press the Attack and get out ahead in trades/all-ins.
Triumph's mid-fight healing allows you to front-line and dive your enemy lane to snowball a lead with your early game strength.
Bloodline when paired with the healing from your [Q] grants you massive lane sustain and efficient trades when paired with [W] stun.
Coup De Graces empowers Renekton's ability to slice up squishy champions as quickly as possible.
Second Wind's reliable heath sustain allows you to sustain early trades and out-heal your opponent.
Bone Plating's early game damage mitigation makes your laning phase incredibly strong and difficult to trade against thanks to your passive sustain and burst damage.