Show Them the Horns

  1. Offense

    +1-10% CDR

  2. Flex

    +6 Armor or 8 MR (match-up)

  3. Defense

    +15-90 Health

WhyGrasp of the Undying

Ornn is often trading in lane with Brittle empowered auto-attacks, making Grasp a great choice for additional damage and sustain.


Demolish on Ornn synergizes well with you health-heavy item build to ensure you punish successful teamfight victories with tower gold.


Conditioning's double bonus resists synergizes well with Orn''s [E] damage as well as role as a front-line tank.

Oppressive lanes: If you're playing into an incredibly oppressive lane (Teemo) Second Wind here will help you survive lane a lot more safely.


Overgrowth synergizes well with your tanky health build and passive resists, making you incredibly difficult to take down.

WhyManaflow Band

Manaflow Band grants you the mana sustain you need to stay in lane as long as possible so that you're able to effectively use your passive and abuse item power-spikes.


Transcendence's mid-game CDR is massively powerful on a teamfight orientend champion such as Ornn. The extra CDR means more CC, more shielding, and more damage.

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