All-around dueling and map control.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
9% attack speed, 10 ability power or 6 attack damage
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Unique champion takedowns grant permanent out of combat MS.
As a pseudo AD Carry jungler, Kindred is naturally able to proc the bonus damage along side their [E] for a strong bit of burst damage.
Triumph is the best rune in the group for Kindred as it pairs pretty nicely, when fighting to the death, with the last bit of healing from [R] topping you off to either escape of keep truckin'.
As a majorly Attack Speed based champion the extra bit form Alacrity means a raw damage output and healthier jungle clear.
Kindred likes to shred her targets and kill them as fast as possible. Coup De Grace is one of the more reliable damage sources in this group.
Last Stand can be a solid niche option for scenarios where you can stand in your [R] before dying but the enemy can't.
Kindred can make good use of both the Lethality for autos and Magic Penetration for Wolf damage, when casting [Q].
Relentless Hunter is a great rune choice on any jungler, especially Kindred, as it lets you quick traverse across the jungle for a faster clear as well as get to your Mark before the enemy can.