Early jungle domination with fast clear and objective control.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Excess healing on you becomes a shield.
Takedowns on enemies grant permanent Tenacity.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
9% attack speed, 10 ability power or 6 attack damage
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Gain MS and AP or AD, Adaptive when in the river.
Press the Attack is a great replacement to Fervor for Warwack as he's able to easily proc it with an auto + [Q] + auto or [R].
Combined with the heal from your [Q] Overheal provides a stable shield to keep you healthy entering into fights from the jungle.
As an immobile melee champion you're subject to a lot of CC. The tenacity from his rune will help you stick to your targets.
Because Warwick naturally heals and builds health he gets the most damage value from Coup De Grace.
Celerity's bonus Movement Speed allows you to take over early with a quick and efficient jungle clear.
Waterwalking doubles down on your ability to take over the jungle early. The extra bit of Movement Speed paired with Celerity sets you up for an early dragon and long range [R]s while in the river.