Poke, skirmishing, and teamfight utility.
Empowered abilities and resource manipulation
Your attacks and abilities send Aery to a target, damaging or shielding allies.
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Your first ability hit every 20s burns champions.
Durability and crowd control
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health.
+5 AD or 9 AP
Aery synergies incredibly well with Lulu's play-style mix of offensive lane pressure and late-game shielding. Makre sure to pick up Aery as often as you can to make full use of her.
Manaflow Band on Lulu allows you to trade rather aggressively in lane often while keeping your mana reserves relatively hight.
The Ultimate Hat allows you the freedom to use Wild Growth more offensively and liberally when fighting skirmishes without worry of it being on cooldown for a teamfight.
The mid-game CDR granted by Transcendence is massive for teamfights where an extra [E] shield could mean the difference between winning or losing.
Paired with Summoner Aery, Scorch grants Lulu fantastic lane power and harassment chip damage.
Bone Plating allows you to trade aggressively in the laning phase to abuse your high base damage and get an early lead without taking too much damage yourself.
Revitalize is the last piece of the puzzle, empowering the shield of your [E] and healing from Font of Life & Redemption.