Early game lane harassment and skirmish damage.
Empowered abilities and resource manipulation
Your attacks and abilities send Aery to a target, damaging or shielding allies.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Your first ability hit every 20s burns champions.
+65 health and +10 AP or +6 AD, adaptive
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Restore health over time based on your missing health.
Aery on Poppy allows you to repeatedly harass your lane opponent with [Q] spam and ranged harass with an auto attack with your passive.
Manaflow Band empowers your ability to spam [Q] in the early laning phase for constant damage and harassment.
Transcendence's mid-game CDR allows you to rush Sunfire Cape for extra damage while still hitting 20-30% CDR in the mid game for additional damage and harass.
Scorch's early game synergizes well with Aery and doubles down on your early game lane harassment.
Bone Plating offers massive early game damage mitigation that will pair well along side your early game offensive choices in Sorcery.
Second Wind's mid-fight health sustain allows you to repeatedly take these early game trades with Aery and Scorch and come out with a health lead.