Tank shredding and long-engagement skirmishes.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
+65 health and +9% attack speed
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Start the game with extra health. After 4 takedowns, consume that health for adaptive AD or AP.
Thanks to multiple auto-attack resets on [Q] Camille can easily proc Press the Attack for great dueling damage.
The big mid-fight healing from Triumph empowers your ability to flank and dive the enemy backline for those easy kills and get out safely.
The extra bit of attack speed from Alacrity is great for dueling and empowers your ability to trade often in lane.
Coup De Grace synergizes well with Camille's execution and back-line dive play style.
Bone Plating is an excellent early game rune choice for skirmishing during the laning phase and coming out ahead.
Chrysalis' early health make trading in lane far more efficient, and when you're able to pick up a few kills/assist the extra damage is great for snowballing and split-pushing.
Cassiopeia’s late-game ramping damage is continuing to take over solo queue.
Even after her latest round of nerfs, Kai’sa is proving to be a top-tier carry pick.