Teamfight engage and backline dive threat.
Durability and crowd control
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage around you.
Charge up a powerful attack against a tower while near it.
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
Increase your Tenacity and Slow Resistance for each summoner spell on cooldown. Immediately after casting a Summoner Spell, gain a larger burst of Tenacity and Slow Resistance for a moderate duration.
+65 health and +10 AP or 6 AD, adaptive
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Aftershock on Skarner jungle allows you to dive deep into a fight for a clutch [R] on an important target and get out with your health intact thanks to the bonus resists.
Demolish on Skarner allows you to snowball a successful gank with the ability to massive chunk/kill nearby turrets.
Conditioning makes you a monster in the mid-game. When paired with Aftershock you will be incredibly difficult to take down after an engage.
Unflinching's slow and CC resist can play a big part in allowing you to get to your target fo rand [R] catch and stick to them for repeated damage.
Skarner is all about making that clutch pick with [R] and Ultimate Hat helps ensure that you have your ult up for those key moments.
Celerity's bonus Movement Speed pairs incredibly well with Skarner's [W] speed boost for extra damage and assisting in getting to your target.
Patch 8.10 saw a buff to Phase Rush and jungle duels for scuttle making Xin a powerhouse.