Massive lane sustain and poke for tough matchups.
Durability and crowd control
Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
Restore health over time based on your missing health.
Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health.
Creative tools and rule bending
Get a free biscuit every 3 minutes, until 12 minutes. Biscuits heal and permanently increase your max mana.
Potions heal for a small amount instantly and you move faster while being healed by them.
+6 Armor or 8 MR (match-up)
Grasp can easily be procced by Gangplank from range with [Q] poke ([Q] acts as an auto-attack). The extra damage and heal allows you to out-sustain your lane opponent.
Demolish on Gangplank when paired with his passive makes you a split-push tower taking monster.
Second Wind, like Bone Plating, is great for helping you to absorb incoming lane harass damage in tough matchups.
Revitalize synergizes well with the healing from both Grasp and [W] to keep your lane sustain quite high so you can power-farm for items in tough matchups.
Biscuit Delivery empowers your early laning phase to help you ssutain and scale into your Tri-Force completion.
Time Warp Tonic pairs well with Corrupting Potion to further empower your early trading and lane sustain.