Lane poke dueling and early aggression.
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Your first ability hit every 20s burns champions.
+65 health and +10 AP or +6 AD, adaptive
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Start the game with extra health. After 4 takedowns, consume that health for adaptive AD or AP.
Olaf's reliable slow with [W] makes your comet a consistent form of sustained poke damage during the laning phase.
Olaf can have issues with mana when spamming [Q] for poke damage so Manaflow Band helps you keep that up.
Celerity's bonus Movement Speed synergizes well with Olaf's [R] as well as Righteous Glory granting you even more Attack Damage when chasing.
Scorch doubles down on you laning phase [Q] poke allows you to dominate lane with constant harass.
Bone Plating's early game damage mitigation further pushes your dueling pressure in the laning phase to snowball a lead.
Chrysalis' early health allows you to duel your laning opponent early and often. Once you've picked up a few kills and have built health, the extra AD will let you snowball the game in your favor.