Super fast clear and massive front-line tanking.
Improved attacks and sustained damage
Attacking and moving builds energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Tenacity.
Deal more damage to champions while you are low on health.
+65 health and +9% attack speed
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
Every 8 monsters or enemy minions that die near you permanently increases your max health by 0.2%.
Fleet Footworks grants you additional jungle sustain as well as a bit of burst Movement Speed in skirmishes so that you're able to stick to your target.
Triumph's mid-fight heal is great for front-line tanks who can pick up multiple assists and continue absorbing damage.
Mundo's biggest weakness is his ability to be locked down easily by CC. Legend Tenacity plus his [W] help you stick to target repeated damage threat.
Last Stand's extra bit of damage can be the difference between dying and getting the kill.
Conditioning's extra resists synergizes well with Mundo's natural health stacking items to make you a huge front-line tank.
Overgrowth makes great use of Dr. Mundo's ability to power-farm his jungle for huge CS numbers.