Long range jungle ganks and explosive damage.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
After killing an enemy ward, a friendly Zombie Ward is raised in its place.
Unique champion takedowns grant permanent out of combat MS.
9% attack speed, 9 ability power or 5 attack damage
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Camille Jungle excels at massive gap-closing ganks with explosive damage. Electrocute further empowers the threat of your burst damage.
Sudden Impact empowers all of your damage when leaping into a gank/kill with [E].
Zombie Ward allows you to heavily control jungle vision around the map with sweeper for extended vision for your team.
Relentless Hunter's extra Movement Speed further enables your ability to quickly get across the map for ganks and snowball your team to a lead.
Triumph's mid-fight heal is great for extended fights where your team is able to pick up multiple kills. The extra bit of health will allow you to continue fighting for more follow-up damage.
The extra Attack Speed from Alacrity massively helps your jungle clear speed and early skirmishing damage.
Patch 8.10 saw a buff to Phase Rush and jungle duels for scuttle making Xin a powerhouse.