Maximum early-game snowball damage and teamfight takeover.
Burst damage and target access
Damaging a lot health champion inflicts adaptive damage and harvests a soul form the victim.
Recover health when you damage an enemy champion.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
Empowered abilities and resource manipulation
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Your first ability hit every 20s burns champions.
+5 AD or 9 AP
Dark Harvest is an excellent rune choice for securing easy kills thanks to your ability to easily proc it with the use of your high burst and passive dot.
Taste of Blood allows you to trade early and often in lane, making good use of your high base damage.
Eyeball Collection Stacks are relatively easy to acquire in teamfights/skirmishes where you're able to tag multiple people with your [R] and passive explosion.
Ravenous Hunter's spell vamp synergizes incredibly well with you high base damage and passive DoT allows you to play aggressively while staying healthy.
Manaflow Band acts as your primary means of mana regeneration (paired with your support item).
Scorch doubles down on your early game damage dominance, setting you up for early kills and snowballing a lead.