Efficient jungle clearing and late game scaling.
Improved attacks and sustained damage
Attacking and moving builds energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
9% attack speed, 10 ability power or 6 attack damage
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Gain increasing amounts of AD or AP, Adaptive over the course of the game.
Fleet Footwork provides great jungle sustain as you clear as well as a burst of Movement Speed for kiting in duels/invades.
Triumph's massive heal is great when paired with natural bruiser-ness of Graves so you can keep fighting and pump out damage.
The extra little bit of Attack Speed on graves is nice for a faster jungle clear and being able to reload slightly faster.
Coup De Grace's execution damage is great for looking to explode enemy squishy champions on ganks.
Grave's short range means he relies heavily on good positioning and the extra Movement Speed empowers you to stay in range between autos and reloading.
Gathering Storm helps to patch up one of graves weaknesses, late game. The extra Attack Damage can make you a seriously teamfight threat as a second AD Carry in long games.