Lane bully poke with [Q] and skirmishing early.
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Your first ability hit every 20s burns champions.
+65 health and +10 AP or +6 AD, adaptive
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Arcane Comet paired with [Q] max poke on Malphite allows you to poke for high amounts of damage early in the laning phase to pressure out your opponent.
Manaflow Band allows you to keep up your [Q] lane poke. The guaranteed hit means you will quickly stack the rune quest to full for maximum mana sustain.
Transcendence allows you to stack massive amounts of Armor and CDR on Malphite white also gaining the benefit of the bonus AP when over-capped.
Scorch doubles down on your lane harass and poke with [Q] max. The extra bit of burn damage combined with Comet can set you up for kill pressure at level 6.
Conditioning allows you to scale in to the mid game as a massive front-line tank. Paired with Malphite's natural bonus armor you'll be nearly unkillable.
Bone Plating helps you get through early laning so that you're able to build up your tanks items without falling behind.