Teamfight initiation and survivability.
Durability and crowd control
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage around you.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Restore health over time based on your missing health.
Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health.
You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner.
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Aftershock's raw tankiness is great for empowering you ability to survive your strong engages into the enemy team.
Bone Plating on Rakan is great as it allows you to absorb a few extra hits while you're in the thick of things after engaging with [W].
Second Wind's mid-fight sustain futher empowers your ability to take a few hits white Bone Plating and AFtershock are up.
Revitalize is great at empowering Rakan's heals from items, Font of Life, and [Q] as well as his passive and [E] shielding.
Free boots means you can hit your 2 item power-spike that much sooner, making your mid-game teamfight engages incredibly strong.
Cosmic Insight's well-rounded utility makes it a great addition to Rakan's massively utility kit.