Massive engage and pick potential.
Burst damage and target access
Add an active effect to your boots that grants a large boost of MS and causes your next attack or spell to deal bonus adaptive damage.
Deals bonus true damage to enemies with impaired movement or actions.
After killing an enemy ward, a friendly Zombie Ward is raised in its place.
Unique takedowns grant permanent Active Item CDR (includes Trinkets).
+18 Ability Power or +11 Attack Damage, Adaptive
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
The power of Skarner comes from his ability to make picks if he is able to find an engage opening. Predator massively buffs your ability to find those windows to get in and hit your target.
Cheap Shot grants you a bit of extra damage while skirmishing and finding a pick to ensure a kill.
Zombie Ward provides a ton of extra vision, especially for junglers who end up clearing a lot of enemy wards and placing their own deep wards.
Ingenious Hunter is key to keeping your Predator on a short cooldown. A few unique kills and you'll be able to find picks with your [R] on cooldown.
Celerity's bonus Movement Speed synergizes well with Skarner's spires for a bit of extra damage as well as buffing his ability to engage with Predator.
Skarner lives and dies by his ability to find picks with [R] as often as possible. Ultimate Hat keeps that opportunities up-time high for snowball potential.