Lane dominance, tank shredding, and late game scaling.
Improved attacks and sustained damage
After a few seconds in combat, your first attack against a champion grants bonus AD and convert some of your damage to True Damage.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Lifesteal.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
Empowered abilities and resource manipulation
While above 70% health, gain up to +40 Ability Power or +28 Attack Damage (based on level), Adaptive.
Gain increasing amounts of AD or AP, Adaptive over the course of the game.
+9% Attack Speed
+5 AD or 9 AP
Draven heavily relies on bonus AD to amplify his [Q] damage for kill pressure. Conqueror allows you to cut through tanks of all sizes and assert lane dominance with your added damage.
Triumph mid-fight massive heal can pay off big on Draven, especially when you're in those close 2v2 all-ins and you need to extra health after the first kill to pick up the second.
Bloodline synergizes incredibly well with Draven bonus damage on [Q] and the exposure damage of Press the Attack, allowing you to duel and sustain in lane.
The bonus damage on Coup De Grace allows you exert your dominance over bot lane and snowball by executing low health targets.
Absolute Focus pairs well with Draven's high base sustain thanks to to tendency to build a lot of Lifesteal, allowing you to keep the uptime for more damage.
Gathering Storm is your late game insurance policy on damage. Draven is not typically an AD Carry that scales well into the late game, but Gathering Storm helps patch up some of those issues.
The extra AD scales incredibly well with your natural Life Steal build.