Lane sustain and late game scaling.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Lifesteal.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
9% attack speed, 10 ability power or 6 attack damage
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Gain increasing amounts of AD or AP, Adaptive over the course of the game.
Press the Attack's damage amplification synergizes incredibly well with Draven's high base damage thanks to [Q] allows you to run down enemies early and often.
Triumph mid-fight massive heal can pay off big on Draven, especially when you're in those close 2v2 all-ins and you need to extra health after the first kill to pick up the second.
Bloodline synergizes incredibly well with Draven bonus damage on [Q] and the exposure damage of Press the Attack, allowing you to duel and sustain in lane.
The bonus damage on Coup De Grace allows you exert your dominance over bot lane and snowball by executing low health targets.
Celerity's bonus Movment Speed grants you a little freedom in catching axes. At also allows your [W] to become a small AD steroid.
Gathering Storm is your late game insurance policy on damage. Draven is not typically an AD Carry that scales well into the late game, but Gathering Storm helps patch up some of those issues.
The extra AD scales incredibly well with your natural Life Steal build.
Patch 8.10 saw a buff to Phase Rush and jungle duels for scuttle making Xin a powerhouse.