Raw damage, snowball, and late game hyper-carry.
Improved attacks and sustained damage
After a few seconds in combat, your first attack against a champion grants bonus AD and convert some of your damage to True Damage.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Lifesteal.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
9% attack speed, 10 ability power or 6 attack damage
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Gain increasing amounts of AD or AP, Adaptive over the course of the game.
The bonus Attack Damage from Conqueror allows you to 1v1 any champion in an extended fight where you're able to repeatedly proc vitals for even more True Damage.
Close skirmishes will allow you to come out with plenty of health and continue fighting.
The bonus Life Steal allows you to stack even more Press the Attack attack during trades.
Execute your target and proc your [R] heal as soon as possible.
Transcendence allows you to hit 40% CDR when combined with Trinity Force and Death's Dance making you an incredibly strong split-push dueler.
Gathering Storm has the potential to make you the strongest player in the gameif the game goes late enough.
Combined with your massive Life Steal, the extra Attack Damage from Gathering Storm will allows you to shred any champion in a matter of seconds.