Raw damage, snowball, and late game hyper-carry.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Lifesteal.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
9% attack speed, 10 ability power or 6 attack damage
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Gain increasing amounts of AD or AP, Adaptive over the course of the game.
Easily proc the bonus damage and scales really well in long fights.
Close skirmishes will allow you to come out with plenty of health and continue fighting.
The bonus Life Steal allows you to stack even more Press the Attack attack during trades.
Execute your target and proc your [R] heal as soon as possible.
Transcendence allows you to hit 40% CDR when combined with Trinity Force and Death's Dance making you an incredibly strong split-push dueler.
Gathering Storm has the potential to make you the strongest player in the gameif the game goes late enough.
Combined with your massive Life Steal, the extra Attack Damage from Gathering Storm will allows you to shred any champion in a matter of seconds.