Split push and map pressure with ult.
Durability and crowd control
Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
Every 8 monsters or enemy minions that die near you permanently increases your max health by 0.2%.
15-135 health (at levels 1-18) and +9% attack speed
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Shen naturally takes great advantage of Grasp's empowered auto-attacks thanks to the majority of his power being in his [Q].
Bone Plating on Shen allows you to take highly aggressive trades early when not on cooldown. Your [E] taunt will force the enemy to hit you and not wait out the timer.
Conditioning is an all-around solid defensive rune, giving up early weak resists for stronger resists later. These resists also scale well with Shen's natural health stacking.
Shen loves to stack health as it improves his passive shield and tankiness. Overgrowth scales incredibly well with high-health items and champions.
Triumph's massive mid-fight heal allows you to sustain incoming damage in teamfights so you can continue front-lining.
The extra Attack Speed from Alactrity is fantastic for trading in lane with [Q] empowered auto attacks.