Split push and map pressure with ult.
Durability and crowd control
Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
Every 8 monsters or enemy minions that die near you permanently increases your max health by 0.2%.
+65 health and +10 AP or 6 AD, adaptive
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Shen naturally takes great advantage of Grasp's empowered auto-attacks thanks to the majority of his power being in his [Q].
Bone Plating on Shen allows you to take highly aggressive trades early when not on cooldown. Your [E] taunt will force the enemy to hit you and not wait out the timer.
Conditioning is an all-around solid defensive rune, giving up early weak resists for stronger resists later. These resists also scale well with Shen's natural health stacking.
Shen loves to stack health as it improves his passive shield and tankiness. Overgrowth scales incredibly well with high-health items and champions.
Transcendence + The Ultimate hat will go a long way in getting you to CDR cap and above so you're able to continue splitting an enter any fight with [R].
Shen's [R] has a naturally long cooldown so every percentage of CDR from The Ultimate hat has even more value.
Patch 8.10 saw a buff to Phase Rush and jungle duels for scuttle making Xin a powerhouse.