Hard engage suitability and teamfight takeover.
Durability and crowd control
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage around you.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champion's you've marked.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health.
Empowered abilities and resource manipulation
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
+5 AD or 9 AP
+6 Armor or 8 MR (match-up)
Aftershock on Lissandra allows you to hard-engage with [E]->[W] and get a bunch of defenses until you [R] and Zhonya's, making you unkillable for a long period of time.
Lissandra's [P], [Q], [W], and [R] all apply AoE ccing empowering your teamfight and skirmish power by proccing Font of Life on everyone.
Bone Plating's burst damage reduction is great for those moments when you engage for your team and are not able to get a self [R] off immediately.
Revitalize on Lissandra is great for empowering your self-heal from casting [R] on yourself.
Manaflow Band is fantastic for empowering your ability to poke down your lane opponent.
Early CDR is especially useful on Lissandra and is results in a lot more damage throughput from [Q] and well as CC with [W].