Early game lane aggression and trade pressure.
Creative tools and rule bending
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner.
Start the game with 6 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.
Your potions, biscuits, and elixirs last 20% longer, and you gain 5% Movement Speed while under their effects.
35-300 health (at levels 1-18)
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Start the game with extra health. After 4 takedowns, consume that health for adaptive AD or AP.
Unsealed Spellbook gives you great dueling potential in lane with Exhaust, Heal, and Ignite while still being able to keep teleport.
Magical Footwear's raw gold efficiency is great for getting an early item spike for mid-game power.
Minion Dematerializer is great for enabling your ability to early push the lane and apply pressure for skirmishes.
Time Warp Tonic further enables your lane dominance allows you to trade efficiently and often.
Bone Plating's excellent early game damage reduction makes your punishing lane phase that much harder for the enemy to respond to.
Chrysalis' extra HP early further empowers your early game advantage making you extremely difficult to trade against.