All-in dives and dueling power.
Improved attacks and sustained damage
After a few seconds in combat, your first attack against a champion grants bonus AD and convert some of your damage to True Damage.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal more damage to champions while you are low on health.
+65 health and +9% attack speed
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
Start the game with extra health. After 4 takedowns, consume that health for adaptive AD or AP.
Conqueror on Aatrox makes you a monster tank shredder, able to repeatedly pump out massive amounts of True Damage with your empowered [Q] in extended fights.
As an auto attack focused carry top, more Attack Speed means more damage (and more healing with [W]).
Aatrox is often diving for an all-in with his passive up and Last Stand's bonus damage when low health synergizes well with his playstyle.
Bone Plating empowers your early to mid-game all-ins allowing you to out-damage and out-trade your opponent.
Chrysalis allows you to take aggressive trades early in the lane for a health advantage, turning it into a potential kill and more damage later.
Cassiopeia’s late-game ramping damage is continuing to take over solo queue.
Even after her latest round of nerfs, Kai’sa is proving to be a top-tier carry pick.