Sion

Death Had Its Chance

  1. Offense

    +1-10% CDR

  2. Flex

    +5 Armor or 6 MR (match-up)

  3. Defense

    +15-90 Health

WhyGrasp of the Undying

Sion's natural % health stacking on [W] synergizes with the oh-hit health stacking on Grasp letting him hit massive health numbers in the late-game.

WhyDemolish

With Demolish we can convert the massive health stackng on [W], Grasp, and Overgrowth to big-time tower damage.

If you're looking to teamfight more often then Font of Life is a good alternative in healing your teammates.

WhyConditioning

The Armor and Magic Resist you gain from Conditioning are even more effective because you are stacking so heavily on health.

Alternatively you can take Iron Skin or Mirror Shell here instead, based on the enemy composition.

WhyOvergrowth

Overgrowth's bonus health scaling synergizes incredibly well with Sion's [W] passive making you a huge front-line tank with massive amounts of health.

WhyManaflow Band

Manaflow Ban's massive mana sustain allows you to use your large health pool to widdle away at your opponent's health bar in lane and out-sustian them.

In difficult AP matchups (Rumble) or when the enemy team has a lot of magic damage (Kog'Maw), Nullifying Orb can be a great alternative to help you absorb even more damage in the front-line.

WhyGathering Storm

Gathering Storm allows you to build completely defensively while still being relevant offensively in the late game.

More Loadouts

More Sion Top Loadouts

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