Strong early ganks and tank draining.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
Durability and crowd control
Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
+9% Attack Speed
Press the Attack on Trundle is incredibly easy to proc quickly with an Auto->[Q]->Auto for a bit of burst damage during ganks and extra follow-up damage from your teammate.
Triumph's mid-fight heal is great for sustaining incoming damage during teamfights as a front-line tank so you can continue chasing and chomping enemies.
More attack speed means a faster jungle clear and earlier more effective ganks.
Coup De Grace's execution damage allows you to finish-off low health targets that you're able to chase and slow with [Q].
Demolish on junglers allows you to massively punish successful early ganks for easy tower plating gold.
Bone Plating's burst damage mitigation is especially useful for early skirmishes for scuttle crabs.