Assasination early and snowball potential.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
+18 Ability Power or +11 Attack Damage, Adaptive
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Your first ability hit every 20s burns champions.
LeBlanc makes great use of Sudden Impact, gaining bonus Magic Pen and Lethality when entering a trade/fight with [W].
LeBlanc is all about kills and snowballing. Eyeball Collection is a rune that further pushes your gains for every kill/assist.
LeBlanc makes great use of Spell Vamp: Gunblade + Ravenous Hunter means you'll be healing for insane amounts int eh mid to late game.
More [R]s means more poke, more all-ins, and more kills. LeBlanc's low cooldown on [R] allows her to full stack Ult Hat very early in the game.
Scorch's early game damage sets you up for early game kill threat and the ability to snowball.