Assasination early and snowball potential.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown.
+18 Ability Power or +11 Attack Damage, Adaptive
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
LeBlanc's assassination playstyle synergizes perfect with the burst damage play-pattern of Electrocute, allows you to easily proc it with a [Q]->[R].
LeBlanc makes great use of Sudden Impact, gaining bonus Magic Pen and Lethality when entering a trade/fight with [W].
LeBlanc is all about kills and snowballing. Eyeball Collection is a rune that further pushes your gains for every kill/assist.
LeBlanc makes great use of Spell Vamp: Gunblade + Ravenous Hunter means you'll be healing for insane amounts int eh mid to late game.
More [R]s means more poke, more all-ins, and more kills. LeBlanc's low cooldown on [R] allows her to full stack Ult Hat very early in the game.
Transcendence's mid-game CDR allows you to opt into a heavy AP stacking build or Magic Penetration for those big objective fights in the mid game.
Cassiopeia’s late-game ramping damage is continuing to take over solo queue.
Even after her latest round of nerfs, Kai’sa is proving to be a top-tier carry pick.