Lane poke, pressure, and kill-threat. By: Aphromoo
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
While above 70% health, gain up to +40 Ability Power or +28 Attack Damage (based on level), Adaptive.
Your first ability hit every 20s burns champions.
+20 Ability Power or +12 Attack Damage, Adaptive
Get a free biscuit every 3 minutes, until 12 minutes. Biscuits heal and permanently increase your max mana.
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Arcane Comet is a great rune choice on Lux because she is often able to land it for the bonus damage thanks to the snare from [Q] and slow from [E].
Manaflow Band is a great option for Lux when you are looking to do a lot of poking in the early game.
Lux's [E] is one of the highest mana cost spells in the game and if you use it when Manaflow is up you'll sustain a lot more poke than you would otherwise be able to.
Absolute Focus further empowers your ability to poke and deal massive damage from afar while staying at full health. The extra bit of AP will help you make those picks and one-shots.
Scorch's early game poke damage lets you set yourself up for level 6 kill threat and provide pressure during the laning phase.
Biscuit Delivery greats you reliable and strong sustain, especially in close all-in lane fights where the last minute healing can pay off big and help you survive.
Cosmic Insight's all-around CDR is nothing but good for Lux, providing extra damage and utility throughout the game.