Early game skirmishes and front-line tanking.
Improved attacks and sustained damage
Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds.
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Attack Speed.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
Burst damage and target access
Takedowns on enemy wards cause friendly Zombie Wards to sprout from their corpses. In addition, damaging a champion after destroying a ward inflicts bonus magic damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
+9% Attack Speed
+5 AD or 9 AP
Press the Attack on Jax heavily favors his ability to burst with his auto attacks, especially in the early game with skirmishes with another teammate
Triumph's mid-fight healing allows you to absorb a lot of damage damage as a front-line tank.
Jax is all about auto-attacks and the extra bit from Alacrity empowers your jungle clear speed and gank damage.
Coup De Grace is the most reliable form of damage amp for Jax Jungle, especially when flanking squishy targets.
Zombie Ward is a great rune choice for empower deep wards and vision control with sweeper.
Sudden Impact's hybrid penetration makes your early-game gank damage incredibly powerful.