Map roaming pressure and teamfight engage.
Burst damage and target access
Add an active effect to your boots that grants a large boost of MS and causes your next attack or spell to deal bonus adaptive damage.
Deals bonus true damage to enemies with impaired movement or actions.
After killing an enemy ward, a friendly Zombie Ward is raised in its place.
Unique takedowns grant permanent Active Item CDR (includes Trinkets).
+18 Ability Power or +11 Attack Damage, Adaptive
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Predator on Annie makes you an incredibly scary engage tool for your team with the ability to roam to side lanes and snowball the game.
Annie can reliably proc Cheap Shot thanks to her stun. Once you get *Rylai's you can continuously proc the true damage with Tibber's Aura**.
Zombie Ward helps keep you safe in the early to mid game proving a lot of extra value for every trinket ward you place, especially in tri-brushes.
Ingenious Hunt's bonus item CDR keeps your Predator boots on a short cooldown allowing you to futher snowball the game with more roams and teamfight engages.
Annie is all about blowing up the enemy team with massive Tibbers ults. More [R]s also means more opportunities to take objectives with Tibbers tanking.
More CDR means more spell rotations. More spell rotations means more damage and kills.