Lane bully harass with [Q] poke and Comet.
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Your first ability hit every 20s burns champions.
9% attack speed, 10 ability power or 6 attack damage
Takedowns restore health and grant bonus gold.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
Comet on Urgot pairs well with maxing [Q] first for solid lane poke and harass. The slow from [Q] makes the Comet very easy to land.
Manaflow Band allows you to keep your [Q] poke up during the lane until you're able to build Righteous Glory for additional mana.
Celerity's extra Movement Speed allows you to better position yourself during your [W] for passive procs.
Scorch doubles down on your ability to poke and harass in the laning phase with [Q] and Comet.
Triumph's bug heal during teamfights allows you to front-line and absorb a lot of damage while picking up assists/kills for additional fight sustain.
Coup De Grace synergizes well with Urgot's natural burst potential with passive procs for quick and easy kills on squishy targets.