Lane bully harass with [Q] poke and Comet.
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
Gain 3% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive.
Your first ability hit every 20s burns champions.
9% attack speed, 10 ability power or 6 attack damage
Takedowns restore health and grant bonus gold.
Deal 7% more damage to low health champions. Gain AD/AP after kills or assists.
Comet on Urgot pairs well with maxing [Q] first for solid lane poke and harass. The slow from [Q] makes the Comet very easy to land.
Manaflow Band allows you to keep your [Q] poke up during the lane until you're able to build Righteous Glory for additional mana.
Celerity's extra Movement Speed allows you to better position yourself during your [W] for passive procs.
Scorch doubles down on your ability to poke and harass in the laning phase with [Q] and Comet.
Triumph's bug heal during teamfights allows you to front-line and absorb a lot of damage while picking up assists/kills for additional fight sustain.
Coup De Grace synergizes well with Urgot's natural burst potential with passive procs for quick and easy kills on squishy targets.