Roaming and map pressure with [R].
Empowered abilities and resource manipulation
Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown.
Hitting enemy champions with a spell grants maximum mana.
After reaching 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds.
While above 70% health, gain up to +40 Ability Power or +28 Attack Damage (based on level), Adaptive.
Your first ability hit every 20s burns champions.
Creative tools and rule bending
Gain a free stopwatch. Stopwatch has a one time use Stasis active.
Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.
+5 AD or 9 AP
+6 Armor or 8 MR (match-up)
Locking a gold or red card with [W] effectively guarantees a hit with Comet making it one of the most reliable uses of the rune of any champion.
Manaflow Band helps to sustain your mana pool so that you may cast more CC empowered [W]s as well as [Q]s.
Absolute Focus' bonus AP is huge for getting you early lane priory so that you can assist your jungler in early skirmishes with your strong [W] CC.
Scorch is the go-to rune for lane harassment and early game pressure. A few procs of scorch in lane and you'll be primed to set up a kill with your jungler.
Zhonya's Hourglass is a huge power-spike item for Twisted Fate, opening up the opportunity to hard engage a teamfight while still keeping yourself safe.
Minion Dematerializer further empowers your ability to get early wave control and lane priority for jungle skirmishes.