Aggressive lane trading a backline chase threat.
Durability and crowd control
Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive deal less damage.
After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%.
Increase your Tenacity and Slow Resistance for each summoner spell on cooldown. Immediately after casting a Summoner Spell, gain a larger burst of Tenacity and Slow Resistance for a moderate duration.
15-135 health (at levels 1-18) and +9% attack speed
Takedowns restore health and grant bonus gold.
Takedowns on enemies grant permanent Tenacity.
Grasp allows you to heal substantially mid-fight, and thanks to Mundo's auto-attacking nature from his [E] steroid, Grasp will also provide a decent amount of extra damage.
Bone Plating allows you to take aggressive trades in lane and mitigate a lot of burst damage upfront.
Conditioning's extra resists are extra strong when combined with Mundo's high health stacking nature making you a massive front-line tank.
Unflinching's extra bit of Slow Resist and Tenacity is perfect for allowing you to stick to your target and keep theming burning with [W] and point-blank [Q]s.
Triupm's burst of mid-fight healing synergizes well with Revitalize and Mundo's item build making you a great front-line tank in teamfights.
The extra Tenacity on Mundo is great for front-lining and beating up the back-line carries in teamfights without getting peeled off.