Lane phase poke and mid-game teamfight utility.
Empowered abilities and resource manipulation
Your attacks and abilities send Aery to a target, damaging or shielding allies.
Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Your first ability hit every 20s burns champions.
+20 Ability Power or +12 Attack Damage, Adaptive
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner.
Aery on Zilean allows you to proc the offensive damage with your bombs for more kill pressure as well as the shield on teammate when casting [E] on them.
The Ultimate Hat keeps your [R] on an incredible short cooldown once you've hit 45% CDR for those clutch saves.
Transcendence helps you get to that 40% CDR sooner with just an item or two for mid game teamfight utility.
Scorch's early game damage pressure pairs well with the high base damage of Zilean's [Q]. A few successful bombs in the laning phase can lead to an easy kill.
Cosmic Insight is an all-around fantastic rune choice for Zilean as he can greatly make us of every stat.
The free boots from Magical Footwear let you hit your mid-game item power-spikes just a bit quicker thanks to the high gold value.