Pure assassination and map presence.
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage.
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion.
Unique takedowns grant permanent cooldown on your Ultimate.
+18 Ability Power or +11 Attack Damage, Adaptive
Gain MS and AP or AD, Adaptive when in the river.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive.
Evelynn is able to easily proc Electrocute when coming out of stealth with a [W]->[Q]->[Q] combo for an extra burst of damage to finish her target.
Exiting Stealth grants the Sudden Impact bonus Magic Penetration that Eve can use to assassinate the enemy champion.
Clearing wards is a key part of a jungler's position. Pair that with assassination potential and you'll be racking of plenty of bonus Ability Power to snowball the game.
Ultimate Hunter is fantastic for snowballing execution kills you pick up in the mid-game form successful ganks after level 6.
Waterwalking on Evelynn is fantastic for empowering your ability to scrap for mid-game objectives and scuttle crabs.
Transcendence's mid-game CDR is fantastic for empowering your ability to mid-game skirmish with multiple charm's and damage output with [Q].