
Death is in Bloom

Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage : 30 - 130 based on level (+0.05 AP and+0.1 bonus AD )
Cooldown: 20 - 8s
Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.Why?
Comet on Zyra allows you to pump out massive amounts of damage with repeated Comet procs thanks to your plant attacks reducing the cooldown with every hit they land.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
This rune page is heavily focused on lane harass and pressure, and to do that you're looking to spam your spells quite a bit. Manaflow **empowers you to do more damage with Aery and Scorch**. If you think you can manage your mana well enough, Ultimate Hat is a solid alternative.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Because Zyra doesn't traditionally build CDR items (Rylais/Liandries) the extra bit of free CDR means more DPS you can pump out in teamfights.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Again this rune page is heavily focused on **lane harass** and Scorch is good at that, often **out-damaging most Keystones early**. Constant plants attack with proc this very effectively.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear on Zyra means you get to buy that crucial first damage items just a bit quicker than usual, making your mid-game teamfights extremely powerful.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery provides you with the sustain necessary for taking aggressive lane trades while also buffing up your mana pool a bit so you can opt into damage items rather than mana.





