Zoe
We all grow up! Well, you died
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent out of combatMS .
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Electrocute allows you to massively burst the enemy champion with an **[E]->[Q]->Auto** to deal insane damage easy kill threat.
Why Sudden Impact
Zoe is able to reliably proc Sudden Impact with every cast of her R], being able to keep the Magic Penetration buff up at all time in the mid to late game for even more burst damage.
Why Eyeball Collection
This setup is all about maximizing damage and snowball potential and Eyeball Collection is all about, granting you massive AP for kills and running away with the game.
Why Relentless Hunter
More movement speed means more time spent out on the map returning from base so you don't miss crucial CS as well as faster roams.
WhyManaflow Band
Manaflow Band's additional mana empowers your ability to repeatedly trade and poke in lane while also helping ensure your damage output in the mid game when fishing for poke.
WhyTranscendence
Transcendence's mid-game utility opens you up for more kill potential in teamfights.
Sorry! Beauty Always Has Tears
Lane harassment and consistent damage output.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.While above 70% health, gain extra
adaptive damage .Your first damaging ability hit every 10s burns champions.
You get free boots at 12 min but you cannot buy boots before then. Each
takedown you get makes your boots come 45s sooner.For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain bonusAdaptive Force at 5 and 10 stacks.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Summon Aery
Aery on Zoe allows you to output a massive amount of repeated damage in skirmishes through the use of [Q] spam and passive Auto procs.
Why Manaflow Band
Manaflow Band's empowered mana sustain is great for allowing you to fish for long-rang [Q]s for massive burst damage. If you're playing into a high damage AP mid (Syndra/LeBlanc), Nullifying Orb can be a valuable alternative to avoid early deaths.
Why Absolute Focus
Absolute Focus' additional AP is fantastic for pushing your ability to find 1-shot picks with a good [E] sleep plus long-range [Q].
Why Scorch
Scorch further empowers your ability to chip away at the enemies health bar during the lane phase. The extra bit of damage helps you come out ahead in trades and find early kills.
WhyMagical Footwear
Magical Footwear's' raw gold efficiency allows you to hit a quick 2 item power-spike reliably in the mid game.
WhyJack Of All Trades
Minion Dematerializer helps to keep your weak early wave clear up so that you can match opponent roams and jungle skirmishes.