
We all grow up! Well, you died

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Electrocute allows you to massively burst the enemy champion with an **[E]->[Q]->Auto** to deal insane damage easy kill threat.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Zoe is able to reliably proc Sudden Impact with every cast of her R], being able to keep the Magic Penetration buff up at all time in the mid to late game for even more burst damage.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
This setup is all about maximizing damage and snowball potential and Grisly Mementos is all about, granting you massive AP for kills and running away with the game.
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
More movement speed means more time spent out on the map returning from base so you don't miss crucial CS as well as faster roams.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band's additional mana empowers your ability to repeatedly trade and poke in lane while also helping ensure your damage output in the mid game when fishing for poke.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Transcendence's mid-game utility opens you up for more kill potential in teamfights.






Sorry! Beauty Always Has Tears

Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
0.05 AP ) (+0.1 bonus AD ).
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP ) (+0.1 bonus AD ).
Aery cannot be sent out again until she returns to you.Why?
Aery on Zoe allows you to output a massive amount of repeated damage in skirmishes through the use of [Q] spam and passive Auto procs.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band's empowered mana sustain is great for allowing you to fish for long-rang [Q]s for massive burst damage. If you're playing into a high damage AP mid (Syndra/LeBlanc), Nullifying Orb can be a valuable alternative to avoid early deaths.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
Absolute Focus' additional AP is fantastic for pushing your ability to find 1-shot picks with a good [E] sleep plus long-range [Q].
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch further empowers your ability to chip away at the enemies health bar during the lane phase. The extra bit of damage helps you come out ahead in trades and find early kills.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear's' raw gold efficiency allows you to hit a quick 2 item power-spike reliably in the mid game.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain 10 or 25 bonusAdaptive Force at 5 and 10 stacks, respectively.Why?
Minion Dematerializer helps to keep your weak early wave clear up so that you can match opponent roams and jungle skirmishes.





