Ziggs
Throw it in Their Face!
Lane harassment and consistent damage output.
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Your first damaging ability hit every 10s burns champions.
+
18 Summoner Spell Haste
+10 Item HasteUpon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Arcane Comet
As an artillery mage, Ziggs is able to repeatedly proc Comet from safety. His low cooldown on [Q] also allows him to refresh the Comet cooldown quickly. Using [E] to proc Comet will result in a must higher hit percentage.
Why Manaflow Band
Ziggs is a champion who can apply a lot of lane pressure with [Q] harass and Scorch procs. Manaflow Band gives you the mana sustain to keep up the pressure.
Why Transcendence
With Transcendence you're able to hit 40% CDR with just Morello's and Lich Bane. With such a low CD on [Q] you can shred towers with your passive, Lich Bane, and [W].
Why Scorch
Between frequent comet procs and Scorch, Ziggs can can rain down **lane pressure** from afar with accurate [Q]s. If you think you're going to lose early, wave clear and stall for a late game with Gathering Storm.
WhyCosmic Insight
More CDR means **more harass** and more passive procs on towers for that juicy [W] tower execution.
WhyTriple Tonic
Perfect Timing allows you to make the potential outplay when being dove by the enemy jungler. It also allows you a much cheaper power-spike when completing Zhonya's.