Zed

Contempt for Mages

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Electrocute

Like Thunderlords, Electrocute is quite easy for Zed to proc and gives him great kill threat.

Why Sudden Impact

Sudden Impact is easily procced by Zed from **[W] or [R]** granting the Lethality needed for the kill.

Why Eyeball Collection

Zed is all about the kills and Eyeball Collection rewards you for doing so by granting you more damage.

Why Relentless Hunter

Movement Speed is a key stat for hunting down and finding an angle on your prey and Relentless Hunt helps you find those openings.

WhyNullifying Orb

Nullifying Orb is a key rune in this loadout as it's an integral part in surviving hard AP matchups. Think of it as a free hexdrinker.

WhyScorch

Scorch's extra bit of early game damage can be incredibly useful to chip away at your opponent with [Q] before 6 so that you can all-in with [R].

What Was That?!

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Electrocute

Electrocute's bonus burst damage is great for early lane poke from [W]->[E]->[Q] as well as all-in damage after 6.

Why Sudden Impact

Sudden Impact is easily procced by Zed from **[W] or [R]** granting the Lethality needed for the kill.

Why Eyeball Collection

Zed is all about the kills and Eyeball Collection rewards you for doing so by granting you more damage. If you'd rather keep up constant vision around mid, take either Zombie Ward or Ghost Poro.

Why Relentless Hunter

Movement Speed is a key stat for **hunting down and finding an angle** on your prey and Relentless Hunt helps you find those openings.

WhyTriumph

Kill and cash in, Triumph excels at Zed's natural tendency to want to snowball on kills and get ahead.

WhyCoup de Grace

Coup De Grace synergizes well with Zed's **[R]** when looking to execute enemy champions.

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