
Contempt for Mages

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Like Thunderlords, Electrocute is quite easy for Zed to proc and gives him great kill threat.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Sudden Impact is easily procced by Zed from **[W] or [R]** granting the Lethality needed for the kill.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Zed is all about the kills and Grisly Mementos rewards you for doing so by granting you more damage.
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Movement Speed is a key stat for hunting down and finding an angle on your prey and Relentless Hunt helps you find those openings.
Axiom Arcanist
Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)
Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.Why?
Nullifying Orb is a key rune in this loadout as it's an integral part in surviving hard AP matchups. Think of it as a free hexdrinker.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch's extra bit of early game damage can be incredibly useful to chip away at your opponent with [Q] before 6 so that you can all-in with [R].






What Was That?!

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Electrocute's bonus burst damage is great for early lane poke from [W]->[E]->[Q] as well as all-in damage after 6.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Sudden Impact is easily procced by Zed from **[W] or [R]** granting the Lethality needed for the kill.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Zed is all about the kills and Grisly Mementos rewards you for doing so by granting you more damage. If you'd rather keep up constant vision around mid, take either Grisly Mementos or Ghost Poro.
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Movement Speed is a key stat for **hunting down and finding an angle** on your prey and Relentless Hunt helps you find those openings.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Kill and cash in, Triumph excels at Zed's natural tendency to want to snowball on kills and get ahead.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace synergizes well with Zed's **[R]** when looking to execute enemy champions.





