Someone’s About To Get Hurt

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Aftershock

Aftershock is the go-to rune on any engage tank. After jumping in with [E], the bonus Armor and MR allows your to survive the engage while sticking to your target and CCing them.

Why Font of Life

Zac's [Q], [E], and [R] all proc Font on multiple targets allow you to prove massive healing for your entire team in teamfights.

Why Conditioning

Conditioning **scales well with Aftershock**, as both of them **buff each other**. The bonus resist from Aftershock make Conditioning stronger, and Conditioning resists after 10mins make Aftershock stronger. All of these bonus resists scale incredibly well with Zac's massive self-healing.

Why Revitalize

Zac does a lot of natural self healing when he pick ups his bobs. Revitalize empowers your jungle clear with **a much healthier first clear**. It also allows you to stay alive in fights if you're effectively **picking those blobs up, especially at low health**.

WhyMagical Footwear

Magical footwear's raw gold efficiency allows you to hit your 2 item power-spike just in time for mid-game teamfights.

WhyCosmic Insight

Cosmic Insight's overall effectiveness enhances your teamfighting with the extra CDR as well as granting you a few extra Smites with the summoner CDR.

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