
Don’t Get Too Attached

Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown:90 - 40 seconds
Shield:45 - 120 +12.5% of your ability power +8% of your bonus health
Proc Threshold:90 - 250 postmitigation damageWhy?
Guardian is especially powerful on Yuumi thanks to your constant close proximity to teammates while attached with [W].
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish is an ideal rune choice for early game tower plate leads where you're able to pressure the enemy out of lane.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Yuumi has incredibly low base health so all forms of damage mitigation help immensely in keeping you alive.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Yuumi provides a considerable amount of shielding and healing from her passive, [E], and redemption combined with the burst shield from Guardian.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery further empowers your ability to sustain and bully in lane for early game tower plate gold.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight's general utility is perfect for





